Game Preview: Cogs

June 29th, 2009

I stumbled on this game trailer via Wonderland this morning:

[Watch the trailer on MissGeeky.com]

It looks like a cool little game; I always enjoy the 2d versions of these type of puzzles, but they’re never really that difficult. Introducing a 3D aspect to it, is just what it needs to give that extra layer of difficulty.

The only problem is that it’s only available for Windows for $10. I wouldn’t mind having this game on my Mac, but seeing how the game is played I’d think the iPhone would be a better platform for it.

Check out CogsGame.com to download the game (or a trial version to try it out first).

Google Apps and Virgin America have teamed up for today for the “Day In The Cloud” Challenge, the first online scavenger hunt played simultaneously in the air and everywhere else. For the entire day of June 24th you can enter the one-hour game and try to earn as many points as possible. If you become a top scorer (and are a legal US resident), you can win a “Year In A Cloud”: a brand new HP laptop, 1 terabyte of Google Account storage, and a year of free flying and free wifi on Virgin America (actually what this means though is 12 one-way tickets on Virgin America and 12 complimentary wifi passes, slightly less impressive than “a year of free flying”).

dayinthecloud

The idea is to solve 9 rounds of tasks, within one hour. The tasks range from Googable questions and trivia, to word puzzles, to using specific Google products to find an answer, like Google Calendar and Google Books. And I think also a special creative round where you have to do something, well, creative.

I didn’t get that far though. I wasted too much time in the first round, so only made it to Round 6 with 9500 points. The tasks can be pretty fun though, and especially the more puzzle like ones were nice to solve. If you try it out though, keep in mind you only have 1 hour to attempt all the rounds.

Check out Day In The Cloud for more details.

Tags: Games

Ooh, I love these type of posters! Subscribers to Edge (gaming magazine) each received a poster with their latest issue, portraying a city rendered in pixels. Created by illustrator Gary Lucken, it contains tons of references to videogames. Unlike the movie Cryptic Canvas from yesterday though, the references are pretty straightforward (not cryptic). Still there are a lot of references that I don’t get. 

edgepixelposter

[Click on the image to get a larger version]

It reminds me a lot of the eBoy posters (we’ve got the FooBar poster, although we haven’t found a frame to hang it in our new place), it’s a poster you can stare for at ages and still not have found all the things hidden in it. I wish there was a higher resolution online version available though; there are some references I think I get, but it just too tiny to be sure. 

Via Wonderland

The Cryptic Canvas

June 11th, 2009

I should have blogged about this two weeks ago when it came out, but I was in the Netherlands then and since I’ve been back it just slipped my mind completely. Maybe you’ve seen it already, but if you haven’t it’s a lot of fun (especially if you’re into movies). Empire has created this wicked Cryptic Canvas, a painting that contains references to 50 movies.

My brother showed the game to me, challenging me to find as many movies as I could. He and a friend of his had solved all the clues, so of course I had to try and do that too. Some of them are pretty easy to figure out. Just mentioning the object alone already gives you the answer. Some are slightly trickier; it helps saying out loud what you see. And some are just plain evil. 

the-cryptic-canvas

I think I got to about 30 when I started struggling, so my brother started giving little tips. Not so much tips as in clues about the movies, but more where in the canvas you had to look and what belongs together. For instance, the bird and the flower in the top right corner? Two separate movies. The family with kids (in front of the huge baby)? Also two separate movies (the three mini kids are 1 movie, the rest another). And did you see there are four movies in the bottom right hand corner?

I really struggled with a couple of the obvious ones, especially “CCC”; I am truly kicking myself over that one (also because in the end I didn’t figure that one out, my mum did). There are a couple that I love though: the gravestone with the little flag, the two musical instruments, the towers with the hanging guy, and the guy near the train.

In the end I had to give up at 45, the final 5 I just couldn’t figure out (the family with kids, the flower in the top right, the man on the red line, the fighting cheerleaders, and the book destroyer). Looking at those though, I should have at least figured two of them out; one I hadn’t heard of and the other two were just a bit too difficult.

So how many movie references can you figure out?

Tags: Games, Movies

I can get pretty addicted to online flash games, and this latest one promoting Ice Age 3 is pretty cute:

I just suck at it horribly though! The highest score I got was 6100 🙁

From AddictingGames.com

Tags: Games, Movies

I’m on “holiday” (it’s not really a holiday when you’ve got appointments with dentist, doctor, optician, etc and a whole load of other stuff to sort out) to the Netherlands this week, so I thought I’d re-blog a couple of my older blog posts. This post was originally from November 2007. Check out the comments though on the original post; they’re definitely part of the story too.

One of the traditions at BarCamp is to play Werewolf during the overnight. Although there wasn’t any overnight with this Berlin BarCamp (and we were kicked out at 12), we get the chance to play Werewolf. Now this is not going to be a post on how to play it, so if you’re not familiar with it, check out the rules here or here (or just skip this post entirely). What is this post about? The weirdest probability-wise most unlikely game of Werewolf I ever played.

Okay, some facts before I start: there were 13 people with 3 Werewolves, 1 Seer and 1 Healer. We played with 4, maybe 5 experts and the rest were all newbies, which may be reason it went so weird. I was a Villager, so I’ll be describing everything first from my viewpoint.

Night1
randomperson13 dies

Day1
The seer declares himself during the introduction “I’m not A Werewolf” round and says he has important information. Turns out the “important” information is that MrA (who is sitting next to him) is a Villager. Worst newbie mistake ever! There’s a whole discussion that maybe the “Seer” is a Werewolf and he’s just pretending to be the Seer, but probabilistically that’s very, very unlikely. In the end, we lynch randomperson12, who was asking too many questions.

Night2
MrA (person11) dies. Logical right? The Seer told us MrA’s a Villager, so the Werewolves take him out, leaving less information for the rest of the group.

Day2
The Seer identifies MrB as a Werewolf. After some discussion, we lynch MrB (person10).

Night3
The Seer dies (person9). Hmm, interesting. This meant that or a) the Healer didn’t believe him or b) the Healer was dead.

Day3
The Healer reveals himself, saying he didn’t believe the Seer, so kept healing healing himself. I realise that he could just as well be a Werewolf, cause either way he’s not going to die next round. After some discussion I do believe he’s the Healer and we lynch the guy (person8) who to quickly wanted to kill the Healer.

Night4
Nobody dies! The Villagers win! With 7 Villagers over!

Werewolf

Now look back at the structure of the game: 3 Nights and 3 Days. You’d think the Villagers lynched one werewolf during every day round, right? Wrong. Here’s what really happened:

Night1
randomperson13 dies. The Seer picks MrA next to him: MrA IS a Werewolf, but the Seer misinterprets it and thinks he’s a Villager.

Day1
The Seer declares himself and says he has important information. The “important” information is that MrA is a Villager, while he IS in fact a Werewolf. What’s the chance of first finding a Werewolf, reading it wrong and then give it out as important information?! We lynch randomperson12, who was in fact a Villager.

Night2
MrA (person11) dies. Wait a minute…that was a Werewolf, right? He dies, because the Game master misinterprets the finger pointing. They were actually pointing at the Seer!

Day2
The Seer identifies MrB as a Werewolf. After some discussion, we lynch MrB (person10), who really IS a Werewolf.

Night3
The Seer dies (person9), because the Healer didn’t believe him.

Day3
The Healer reveals himself and we lynch the guy (who IS a werewolf) who to quickly wanted to kill the Healer.

Night4
Nobody dies! The Villagers win! With 7 Villagers over!

Phew! Bit of a different perspective, right? There were 2 mistakes that caused this strange (the misinterpreting of the Werewolf signal by the Seer and the misinterpreting of the finger pointing by the game master), but somehow the second mistake did cause to correct the first mistake. I love probabilities and the chance of this happening is mind-boggling small. Freakishly small! Anyhow, it just seemed like a very surreal game to me and I’m still amazed at it all.

Werewolf

So who’s in for more Werewolf this week?

Tags: Games

Cristiano and I were able to borrow a Playstation 3 for the weekend, and finally got to try out a couple of games. I mainly wanted to see if our TV could handle the graphics and if it was worth eventually getting a PS3. To be very honest, I would love to get a PS3, but the cost of it just doesn’t seem worth what you get for it in return. My sweet little PS2 takes up way less space and makes less noise, although it of course doesn’t play the newest games. Maybe when the next Final Fantasy is finally released (XIII has a release date for winter in Japan, and XII had almost a full year between Japan and Europe releases), I’ll get around to buying one. For now though the PS2 and Nintendo DS will suit me just fine.

buzz-quiz-tv

Anyhow, one of the games we tried this weekend was Buzz! Quiz TV. Buzz! Quiz TV is the seventh game of the Buzz! series of quiz games, and is the first to appear on the PS3. It is also the first game to use the new wireless Buzz! controllers. 

I hadn’t played any of the Buzz! games before, but for a time now I’ve been curious to see how the gameplay is. The Buzz! controllers are great; you get much more a sense that you’re playing a quiz game, when you’ve got a big red button at your disposal. Besides the big red button, there are four smaller coloured buttons (blue, orange, yellow, green) for picking answers from the onscreen options. I love the fact that these controllers are wireless; I can’t imagine playing this game with wired ones, especially with our living room setup. 

buzzcontrollers

There are two local options of games: single-player and multiplayer. When playing single player, you get three rounds of Stop The Clock: the faster you answer a question, the more points you get. The multiplayer game consists of seven rounds:

Point Builder: for each correct answer you get 250 points.
Pass The Bomb: answer a question correctly to pass the bomb to another player. If you end up with the bomb when it explodes, you loose 300 points.
Fastest Finger: the player who answers the fastest receives the most points (400). Every subsequent correct answer receives less points.
Pie Fight: if you answer the fastest, you get control of the pie and can throw it at another player. When hit by two pies, you’re kicked out of the round.
Point Stealer: the player who answers the fastest may steal points from another player.
High Stakes: after a brief description of the topic, you have to bet a number of points. If you answer correctly, you win those points. If you answer incorrectly, you loose the points.
Final Countdown: each player is on a raised platform that is slowly moving to the ground. Answering questions correctly slow you from hitting the ground. Answering questions incorrectly speed it up. When your platform hits the ground, you’re kicked out. The player that remains standing wins.

buzz_quiz_tv_profilelarge

I really liked how this game was setup; the different types of rounds add an interesting aspect to the game. Before each round, the player with the least points is allowed to choose the topic, allowing them to pick other player’s weaknesses (or their own strengths). Some rounds seem a bit unbalanced when only playing with two players (like the Pie round), but it’s still a lot of fun. The topics have a nice range from general knowledge to movies to science and technology. There was the option to play a game within a specific topic (like movies), but I would have loved to seen the opposite: a way to exclude topics. I’m fine with most questions, but I don’t really like sport (and neither does Cristiano), and we would have loved to see a way to leave those questions out of it.

There’s also an option to play online, but I haven’t tried that out yet. The idea is that players are able to create their own quizzes, each containing 8 questions. These can then be shared online with other players. There are also special question packs available in the Playstation store, but these will also be available on the special edition version

I did enjoy this game and I’m looking into getting a PS2 version. It’s a great party game and more addictive than I first imagined it to be. The wireless controllers are a must-have; they make the game so much easier. I’m now curious to see how the specialized versions are, especially the Hollywood one.

Buzz! Quiz TV – game plus buzzers for £39.99 on Amazon, special edition version plus buzzers for £42.99 on Amazon

I really enjoy the Hide&Seek and Sandpit games and when the Hide&Seek mailing list announced they were helping out with the first London Go Game, I knew I just had to try it out for myself. The Go Game is a running around/treasure hunt type of game with location based puzzles, undercover agents and creative missions. Typically they are set up as team building games for companies or conventions, but once in a while they do community games, inviting anyone along.

I formed a team with Rachel, Kevin and Tom, calling ourselves the Geeks of London (of course). We were later joined by two of the volunteers for Hide&Seek, who had helped with the registration. After taking a group photo, we got our first mission. The Go Game uses a simple website to give each team their missions, meaning at least one team member has to have a web-enabled phone with them. The great thing of this type of setup though is that the “game masters” can control all the teams behind the scenes and make sure no one is doing the same mission at the same time. Each team also got a digital camera from the organizers to take photos and videos for certain missions.

the-go-game

As I said before, there were 3 different types of missions: location-based puzzles, undercover agents, and creative missions. With the location-based puzzles you were told to go to a specific spot and find/solve a puzzle there. Most of them were pretty obvious once you got there. For instance, the first one we had to solve was go a certain intersection and find the building with two names: one in which you could swim and one what you did in a queue. Turned out to be Poole, Waite & co. ltd. We then had to stripe away woolpot and figure out what word you could make from the letters that were left (delicate).

We only got one undercover agent mission: located in a pub was a pirate. We had to go up to him and in Pirate speak we had to figure out in 20 questions what his favourite food was. It was loads of fun and I’m a bit disappointed we didn’t get to meet any of the other agents. Apparently there were also a space age air hostess (with funky blue hair), an undercover spy and a psychic.

The creative missions got you the most amount of points and would be judged at the end of the game by all the teams. We did 3 different ones, but found out at the end we were only allowed to enter one. The missions we did were recreate an old video game (we made a Lemmings video), a glam/slam paparazzi photo (I posed as a glamour model with a pretty car for the first photo, and then played drunk hugging a street cone for the second, see above) and recreate a a movie with fingers (we did Indiana Jones). None of our wonderful creations were that great compared to what a lot of the other teams came up with. One team got the mission to “do something they had never done before” and they made a video of four of them naked in a telephone booth. Ehm, yeah, we weren’t as committed to the cause as they were. Here’s one of the videos another team made:

[Watch the video on MissGeeky]

After 2/3 hours (I really don’t remember how long we were playing) all the teams met back at the pub and handed in their cameras. The videos and photos of the creative missions were then shown on screen and (through the website) each team had to vote for their favourites. In the end we finished 19th of the 20 teams. That was a bit disappointing, especially cause we kept getting updates saying we were in the lead. Despite that though it was a lot of fun and I’d definitely do it again.

Tags: Events, Games

Back at my student house in Delft, we used to play this game a lot. I never got around to getting the game myself, cause the rules said it was only for 3-4 players. We recently found out though that it is playable with 2 if you adapt some of the rules. It’s a great game and one of must-haves for a true boardgame geek.

Title: Settlers of Catan (Kolonisten van Catan)
Type: Boardgame
#Players: 3-4 (or 2 with adapted rules, 5-6 with extensions)
Cost: £20-25

Settlers of Catan is a played on a board of hexagonal tiles, that represent the island of Catan. At the start of the game the tiles are placed randomly or in a specific predetermined manner (but always with sea tiles surrounding it all). The island tiles represent the different resources: grain, wood, brick, ore and sheep (there aren’t any set names for the resources, we keep using other words like wheat, stone and clay too). Numbered tokens are then placed on each of the tiles, except for the resourceless “desert” tile. 

Katie = undefeated two time champion of Settlers of Catan. Just realizing how imporant these 'Development Cards' are.

The idea of Settlers is to build settlements and roads at the corners and on the edges of the hexes. Every player starts the game with two settlements and two adjoining road segments, and has to collect resources to be able to build more. You’re only allowed to build settlements at the end of one of your roads, and no two settlements may be built on adjacent corners. During each players turn, a roll of two dice determines which resources are allowed to be collected: every person with a settlement on the tiles with the number that was thrown is allowed to collect that resource. For instance, in the game in the picture above: if the number 5 is thrown, both the white player and the blue player may collect a brick, while the orange player is allowed to collect a grain.

During a players turn that player may spend their resource cards to build more. A brick and a wood builds a road. A brick, a wood, a sheep and a grain builds a settlement. And two grain and three ore builds a city. A city is an upgrade of a settlement, allowing a player to pick up double the resources for the adjacent tiles. Besides the building of the above, you can also use resources to buy a development card; these cards can do various useful things (I won’t explain all the different types of cards here).

(107/365) :: Settlers

The winner is the player who first reaches 10 victory points. You receive a victory point for each settlement you have on the board, and two victory points for every city you have (so no points for roads). Various other achievements, like building the longest road, can give you extra victory points.

The most interesting aspect of Settlers is the trading. Players are allowed to trade the resources they have in their hand, with other players or “off-island”. During your turn, you can initiate trades with any of the other players (if they are willing). This can be particularly handy if you’re not on a certain resource, while others are. With the “off-island” trade, you can exchange 4 of the same cards into any card you want (with the “bank”). Furthermore, there are special sea ports on the map that allow people with settlements on them better trading prices (like exchanging 2 sheep for anything you want).

As I said at the beginning of this post, Settlers of Catan is meant to be played with 3-4 people. From my own experiences 3 is the best number to play with. When you’re with 4 it’s still possible, but the map is slightly more full, leaving less space to maneuver. There are various adapted rules for 2 players floating around on the internet, and I’ve tried a couple of them. I’m still not completely happy with that game play though, and still trying to refine it.

Game Night

Like Carcasonne, Settlers of Catan is a “friendly” game. All players are in play until the end of the game (unlike Risk) and there are no ways to destroy points from people. There are ways to annoy people though like by refusing to trade, cutting off road routes, taking the longest road (by creating a road longer) and using special development cards. The placement of your settlements at the start of game can be crucial to the rest of your game; you have to give yourself enough space to build more roads and settlements (without getting boxed in), while trying to receive the best possible resources.

Settlers of Catan is a fun board game, which requires logical thinking, smooth talking and scheming. There are a couple of different expansions available, but I haven’t tried them out yet. It’s a great way to spend a Sunday afternoon with a couple of friends, and (like I said before) a must-have for every boardgame geek.

Settlers of Catan is available for £29.99 at The Orc’s Nest (near Cambridge Circus), £33 on Amazon.co.uk, and $33 on Amazon.com.

Last Friday I was invited to a press event at Sci-Fi London for Dead Space Extraction, the Wii prequel to the popular PS3 and Xbox 360 game Dead Space. I still haven’t played Dead Space, mainly because I still haven’t got a PS3 or an Xbox 360 (I know, I know, I should get one), but it’s been high on my To-Get list once I’ve got one of those consoles. Needless to say (even though I hadn’t played it’s predecessor) I was curious to see what Dead Space Extraction had to offer.

At the press event, I got to meet Steve Papoutsis, the executive producer of the games, and Antony Johnston, the writer of the games and the prequel comics. They both held short presentations about their views on Dead Space Extraction, after which we got to see a live demo.

dead_space_extraction-poster

Dead Space Extraction is a prequel to the original game, taking place months before the events of Dead Space, during the infection of the colony. Your main protagonists are a group of 4 characters attempting to escape the colony: 2 security guards (McNeill and Warner, I tried to decipher my handwriting, so I think that’s what I wrote), a company executive (Eckhart) and an engineer (Lexine). It’s a stand alone game, perfectly playable if you haven’t played the previous one (or read the comic or seen the anime), but if you have, there are questions answered left hanging in the original and new secrets expanding the universe of Dead Space.

Unlike the original game, Dead Space Extraction isn’t a third person shooter, but something more like a rail shooter (as Steve Papoutsis put it “a guided first person experience”). Now this might seem a bit off-putting for some, but combined with the Wii controls it results in a great type of gameplay. Plus there are a couple of elements that differentiate it from a normal rail shooter, like some control over the camera for the player, the inclusion of puzzles and being able to choose different branching paths. Besides that, the game is designed to use the Wii controllers in a natural way to use objects. 

dead_space-extraction_concept-art

One cool example during the demo was the glowworm, a stick you have to shake to generate light, which meant of course you had to shake the Wii controller for it to go on. In one scenario, everything goes dark, while you’re being attacked by the Necromorphs. You have to decide if you want to shoot randomly in the dark, or take the time to shake your glowworm and generate more light. Another cool feature of this game was the option of drop-in co-operative play. With a single action, a friend can jump into your game and play with you together. No hassle!

I really liked the look of Dead Space Extraction and am now considering getting a Wii to be able to play this game. From what I saw from the demo the gameplay looks great. Plus it seems to have an interesting and intricate backstory. Now if only I could try out the original (and get a PS3)…

Dead Space Extraction – Release Date: Fall 2009