Episode 122: “Where the hell is Carlos?”

Interesting short film about a happily married couple on the verge of realizing the American dream – Jessica is pregnant and Daniel finally gets the money to open a small diner. But when they hire Carlos, an illegal immigrant from Mexico, they find that they are targets of blackmail:

Turns out I can’t embed the video anymore (I could a couple of days ago, when I scheduled this post), so check it out at Vimeo.

Amelia: A look at the life of legendary American pilot Amelia Earhart (Hilary Swank), who disappeared while flying over the Pacific Ocean in 1937 in an attempt to make a flight around the world. I think this could put Swank as a contender again as Best Actress at the Oscars this year.Release Date: October 2009 (US), November 2009 (UK)

The Invention of Lying: A comedy set in a world where no one has ever lied, until a writer seizes the opportunity for personal gain. Starring Ricky Gervais, Jennifer Garner, Tina Fey, Rob Lowe, Jonah Hill.Release Date: September 2009 (US), October 2009 (UK)

Inglourious Basterds: There already have been a couple of trailers out for this Tarantino flick, but this French one has a completely different vibe to it. During World War II, a group of Jewish-American soldiers known as “the Basterds” are chosen to spread fear throughout the Third Reich by scalping and brutally killing Nazis. The Basterds soon cross paths with a young French girl named Shosanna who runs a movie theater in Paris that is frequented by soldiers. Release Date: August 2009 (US, UK)

Couples Retreat: A comedy about four couples who head to a tropical resort for a vacation. While one of them is there to work on their marriage, the others fail to realize that participation in the resort’s therapy is not optional. Release Date: October 2009 (US, UK)

The Informant: The government decides to go after an agri-business giant with a price-fixing accusation, based on the evidence submitted by their star witness, vice president turned informant Mark Whitacre (Matt Damon). Release Date: October 2009 (US), November 2009 (UK)

Planet 51: Because Ice Age is out in cinemas today, a couple more animation trailers have been released. This is the second trailer of Planet 51, where its inhabitants live in fear of alien invasion. Their paranoia is realized when an astronaut arrives from Earth. Befriended by a young resident, he has to avoid capture and recover his spaceship. Release Date: November 2009 (US), December 2009 (UK)

Cloudy With A Chance of Meatballs: Another animation trailer! This time it’s the second full length trailer for Cloudy With A Chance of Meatballs. Inspired by Judi and Ron Barrett’s children’s book, the film focuses on a town where food falls from the sky like rain. Release Date: September 2009 (US,UK)

Forbidden Reality (aka Smersh XXI, aka The Interceptor): Based on the novel by popular sci-fi writer Vasiliy Golovachev, the film is about an agent who is betrayed by his partner while transporting a new psychic weapon. Believed to be dead, he escapes and takes new identity so he can live in peace. But is later forced to return to Moscow to confront a secret organization. The trailer is completely in Russian (without subtitles) so it’s a bit difficult to follow what is happening, but the visuals look pretty cool. Release Date: unknown

Trailers courtesy of FirstShowing

One of the reasons I was so hesitant in buying Settlers of Catan, is that officially you can only play it with 3-4 players. It’s a great game if you’ve got enough players, but what if you’re only with the two of you?

boardgame settlers of catan 3D

I’ve found a couple of adapted rule set so that you can play it with two players, but none of them felt completely right. What we’re playing with now is mainly based on the rules from this website, with a small change.

  1. No Trading: Players may only trade with the bank. It’s rare that both players will agree to a trade anyway, so we just scrap that away completely.
  2. Throw Dice Twice: At the start of each players turn, the player throws the dice twice and resources are collected for both throws. If a 7 is thrown on the first roll, the robber is controlled by the player with the least victory points (if victory points are tied, the player who rolled the dice controls the robber). If a 7 is thrown during the second roll, the control of the robber stays with the player who threw the dice.
  3. #Victory Points is 12-15: This depends on how fast a game you want. If you want a reasonably fast game, go for 12 points. If you want a more difficult longer game, go to 15. With 15 points it’s really about making smart investments; you can’t win with only settlements/cities, you need the longest road or the largest army to collect that many victory points.
  4. Card Limit is 9: Instead of holding a limit of 7 cards in your hand when the robber is thrown, you can hold now 9. This is because there is no trade opportunity anymore with other players, so you need more cards to obtain your goals.
  5. Open Victory Points from Development Cards: Whenever you draw a Development Card giving you victory points, you must play it right away. This is because otherwise the first roll robber rule doesn’t make sense, giving control of the robber sometimes to the stronger player only because his victory points are “hidden” (besides most of the time you know that when a development card is lying for ages in front of a person, it’s a victory point).

For the rest the rules are all the same; you play with the same type of board and setup of the resources. There’s no difference there. I still prefer playing the game with 3 players (with 4 there is just no room to maneuver properly on the board), but sometimes we’re only with the two of us and still want to play.

At the moment we’re also playing a special scenario for two players with the expansion Seafarers of Catan which I like even more than this version, but I’ll blog about that next week.

Settlers of Catan is available for £29.99 at The Orc’s Nest (near Cambridge Circus), £33 on Amazon.co.uk, and $33 on Amazon.com.

Tags: Games

Episode 121: “Watch the adds and it’s almost like paying”

This newest parody from CollegeHumor of West Side Story is just pure brilliance. Twitter, Facebook, Pandora and eVite all get a mention, but it’s the way they weave it into the West Side Story songs that’s so great:

[Watch the video on MissGeeky.com]

I don’t think I’ll be able to listen to any of these songs anymore without thinking of this (“Pandora, I just found a site called Pandora.”)

Via /Film

I’ve been asked by the great guys from Firefox to inform you all about their upcoming Launch Party here in London:

The Firefox 3.5 Launch Party London will be held next Monday the 6th of July from 7pm at the Shooting Star pub in Middlesex Street, near Liverpool Street station. Sign up on Upcoming if you plan to be there: http://bit.ly/ffldnpty

Firefox release parties have traditionally been for the whole geek community around the world – last time there were 865 of them, with over 6600 people attending. So even if you are just a Firefox user, do come along and have a drink with us 🙂

I’m still trying to figure out if I can make it myself, but chances are you’ll see me there.

Tags: Events

Episode 120: “I’m standing on the corner”

Funny animation about a cop and a robber:

[Watch the video on MissGeeky.com]

I’m a bit late with posting my review on Tranformers 2, but seeing how opinions on this sequel are so diverse, I thought I’d add my thoughts to the big melting pot that is the blogosphere. As a small side note first though: I booked my tickets a month in advance on the BFI IMAX site; the film was only being released in IMAX a full week after normal cinemas received it, but I thought it would be worth it to wait for the IMAX. Imagine my surprise when I later found out that somehow they had managed to get the movie earlier anyway, on the same date as normal cinemas. I’m just a bit pissed off that they failed to inform people about it. It would have been great to hear about it, and maybe re-allocate my tickets or something like that.

tranformers2_poster

Transformers 2 reunites us with Sam Witwicky (Shia LaBeouf) and Mikaela Banes (Megan Fox), who are preparing themselves for a long distance relationship as Sam is moving away to college. But of course they get caught up again into the war between the Decepticons and the Autobots, as Sam gets affected by the final sliver of the AllSpark.

Transformers is a big stupid summer action movie franchise, and you shouldn’t be expecting anything more than that. Transformers 2 continues on with more gigantic robots, bigger explosions and  more battles between gigantic robots. It’s far from being a “great” movie, but that doesn’t mean it’s a bad movie. It’s a typical Michael Bay movie, and sometimes that’s exactly the type of mindless entertainment we need.

The CGI is gorgeous, and unlike the prequel we get to see a bit more zoomed-out shots of the robot battles. We also get to see some new types of robots, including a robot jaguar, a set of female motorcycles, a mini radio-controlled monster truck and a duo of “gangsta” Chevrolets (there has been a lot of debate about this characters online. My thoughts: it’s a Michael Bay movie, do we really have to overanalyze everything?). The sequences are superb, although with so many different robots on screen it sometimes difficult to follow who is who (also I was never that much of a Transformers fan growing up, so I don’t recognize many of the minor characters or which side they’re on).

transformers2_optimus_prime

Transformers: Revenge of The Fallen is a fun summer action movie, full of robot battles and explosions. If you liked any previous Michael Bay movies, go ahead and see this one; there’s no doubt you’ll like it. If you hated the previous Transformers, there’s no chance in hell you’ll like this one.

Transformers: Revenge of The Fallen is out now in cinemas.

Virtuality aired last Friday in the US, but I still haven’t had the chance to see it. The reviews of critics are pretty positive, but the ratings that day show that it didn’t attract that many viewers (well, what did you expect Fox? It’s on a Friday evening death slot). A part of me is still a teensy bit optimistic that it might be picked up for a full season, but chances are it will die a miserable summer death.

virtuality-logo

Last week I missed out on a conference call with Sienna Guillory and Clea Duvall, but I did manage to get a transcript of everything that was covered. Here are a couple of the questions/answers I found interesting:

Q: I was just wondering if you guys could just talk, go into a bit of detail about your characters, specifically who they are and what they do and what it is about them which you both liked.

Clea Duvall: I play Sue Parsons, who is the ship’s pilot. She definitely has sort of like a cocky, hotshot attitude, which was pretty fun to play.

Sienna Guillory: My character is Rika. She’s an exo-biologist. She’s introvert, oversexed, and I just think quite real. I mean, the fact that we’re geeks doesn’t necessarily mean that we’re particularly brilliant at handling our emotions. So I think we’re all prone to exploding emotionally, and I thought that our advanced kind of cerebral ability didn’t necessarily lend itself to us emotionally, and I think that that’s what’s nice about the story. There are huge big ideas, but we’re all very accessible people that are easily bruised.

Q: What else attracted you both to the project overall, in general, Ron Moore’s idea?

Sienna Guillory: The fact that it was an ensemble. I was seduced by the idea of working in an ensemble, and the complete lack of limitation plot-wise, because anything can happen. Every single character has their own movie. And in virtual reality, your wildest dreams and fantasies can come true, so we all—it’s the fact that it’s limitless and entirely inspirational.

Clea Duvall: I had the opportunity to work with Ron Moore several years ago on a television show called Carnivale, and just fell in love with him and absolutely was excited at the thought of working with him again.

Q: Clea, I had a quick question for you, because we’ve seen you in so many different genre projects and doing so many different types of characters. What kind of preparation do you do to get into what you’re doing, and how do you approach each one of these different types of characters you always seem to play and always seem to be able to put together and somehow knock it out of the park?

Clea Duvall :That’s very sweet of you to say, thank you. I approach each thing differently. On Virtuality, for me it was so much about getting to know the people that I was working with and getting comfortable with improv, which is something that I’ve never done before, but Peter Berg likes to work that way, just sort of letting scenes run and seeing what happens. So it was a lot of kind of on-the-job training on this one. Any preparation I did had to be sort of thrown out the window and just putting the trust into my fellow actors and my director.

clea-duvall-sue

Q: Sienna, just one quick follow-up with you: I know that a lot of the work that you guys did, especially when you were in your virtual environments, was a lot of green-screen-type work, backdrops and everything. Were you just kind of in a room filled with green screens? I mean, what were some of the challenges in trying to still make all of that work together to where it all kind of blended together, and was that a little bit more difficult not having objects around you?

Sienna Guillory: I think in a way, when you’re working with green screens, it’s hugely enabling. It’s the same thing – the whole thing that Ron Moore came up with. In Virtuality, he gives us a life with no limitations, so you have to use that green screen as a plus. The fact that there’s nothing there to limit your imagination or to limit where you see yourself or how you see the scene unfolding can be a helpful thing, so you just imagine it exactly the way you want it to be, rather than kind of being held back by the physical limitations of a set.

Q: I wanted to ask both of you, there seems to be a different acting style. You mentioned the improvs, but beyond that, particularly when you’re talking directly to the camera, you guys seem to be very much so of improvising, plus there’s this kind of real intimacy to it. Tell us what those – does it feel different to do those kinds of scenes? Do they provide something different?

Sienna Guillory: I would say – to me, it was part of my character. I decided that she hated having her privacy invaded, but at the same time she was desperate for adventure. She’s kind of complex, an introvert and oversexed. But for me, those moments of intimacy were vital because there are so many big ideas at play within the script and the story. It’s absolutely vital that we’re all regular people, telling human stories.

Q: And the same thing with you, Clea: When you talk in there, you just – it’s a different way than the kind of acting somewhere else, when you’re acting and semi-improvising to a camera like that, as if you’re a character talking to a camera. How does it feel different when you do those?

Clea Duvall: I didn’t really do much of it, but what I did do was – it sort of felt to me almost like you’re writing in a journal, just that stream of consciousness, just really tapping into your character. I really wanted to do more of it, and hopefully if the show is a success, I will get to do more.

Q: I understand that each of the crew on the ship has his or her own virtual reality. So my first question is what was each of yours?

Clea Duvall: My character was very much into outdoor sports – bike-riding and surfing.

Sienna Guillory: My character is actually an exo-biologist, which is kind of extreme gardening on a molecular level. But I’m trapped in this passionless marriage to the ship’s psychologist, so I use my virt module to fantasize about sex and intimacy.

sienna-guillory-rika

Q: My follow-up is that, given that our world seems to be increasingly moving towards one that’s dominated by virtual reality, how do you think that will impact our emotional and psychological well-being as it’s reflected in your characters in the show?

Sienna Guillory: In terms of how it worked in the show, we’re geeks, but we’re still people, we’re still humans. So anything that happens to us in our own personal movies happens to all of us, because we’re stuck together. And the whole point of it is Ron Moore is providing us with a life with no limitations, so I think it’s tremendously healthy to be able to explore your inner cravings and all the things that you dream of and be able to realize your fantasies without necessarily hurting other people. But also, I think you need to realize that when you do experience something emotionally it does affect who you are, and I think that’s the backbone of what we’re doing, and what happens in our virt modules affects everybody else, even though we think it’s private.

Q: You touched upon the virtual realities that your characters would spend time in. If you were required to kill time with virtual reality, what environment or scenario would each of you be most curious to play with? If the world was your oyster, the virtual world.

Clea Duvall: I think that I would probably want to go into space. It’s the thing that is so far from my reality, and it’s something that I’ve always been so intrigued by but will probably never in my lifetime have the ability to experience it, so probably that.

Sienna Guillory: I think the places that you want to be and the things that you want to be doing change from day to day, minute to minute. I think if I refer back to where we were when we were filming – I mean, working with Pete Berg, he’s phenomenal. He’s the only director who’s never held me back. He just lets us go and raise the bar, and he’s kind of just this absolute alpha male.

Q: I guess, given that the story was meant as an ongoing story, were there any details that you guys were given or that you asked for going forward about the characters?

Sienna Guillory: Actually, we made it as a movie, so we just filmed as much as – I mean, it was all about having no limitations in every single way. When we’re on set there are no limitations. When we were improvising there were no limitations. There were no restraints.

Clea Duvall: There were little bits and pieces that we were given because I think we all had the hopes that it would continue. But they, Michael and Ron, didn’t really give away much. I think that we were all under such pressure to just do what we were doing, that thinking into the future was overwhelming at times. ut there’s definitely a lot more to the story that, fingers crossed, we may be able to tell.

Sienna Guillory: We had great times when everybody would get round Erik Jensen and Ritchie Coster and all of us would have these kinds of mad ideas about, maybe we’re not actually on a ship. Maybe we’re like all in these little pods being fed these ideas, and we’re going to wake up and we’re not actually – or maybe we’re like asleep and the whole thing is a virtual simulation. So there’s a lot of speculation –

Clea Duvall: Or it’s a time-travel.

Sienna Guillory: but – yes, none of us really knows anything.

Episode 19: *Wonder World*

Weird “video” for a video installition in the elevators of the Standard Hotel in New York. The video is “comprised of over 400 video clips and it takes elevator passengers on a trip from hell to heaven as they go up or from heaven to hell as they go down”. Pictures of the installation and a Q&A with Brambilla and Crush is at GlossyInc.

[Watch the video on MissGeeky.com]

Game Preview: Cogs

June 29th, 2009

I stumbled on this game trailer via Wonderland this morning:

[Watch the trailer on MissGeeky.com]

It looks like a cool little game; I always enjoy the 2d versions of these type of puzzles, but they’re never really that difficult. Introducing a 3D aspect to it, is just what it needs to give that extra layer of difficulty.

The only problem is that it’s only available for Windows for $10. I wouldn’t mind having this game on my Mac, but seeing how the game is played I’d think the iPhone would be a better platform for it.

Check out CogsGame.com to download the game (or a trial version to try it out first).